However, I am looking to steer away from having my version of the asylum as a single large building like it is here, but to move more in the direction of Arkham Asylum from the game, Batman: Arkham Asylum, which is multiple buildings linked via underground, and occasionally overground, corridors.
Arkham Asylum - Castle/Batman Forever Inspired Design |
Tomorrow I will present the last in my series of initial designs, which is perhaps the one which I want my final model to be the most similar to. I will also be opening a poll to discover which of the four designs is your favourite. I hope that will help me decide which elements I wish to bring forward from each one.
Since I already shared most of my general ideas on the fourth sketch, I'm just going to talk mostly about the stuff I like (or dislike) in these other sketches.
ReplyDeleteI'll start with the building itself; I do think it is indeed to symmetrical. At least it's definitely too castle-like. But if it was a bit like a Gothic cathedral, which generally are quite symmetric, it could work.
I don't think there should a lot of trees on the island, just a few here and there. The focus should more on vines and such, I think. A dirt track is a good idea.
The outcrops are nice a idea because they'd add some variety and dimensions to the rock wall. It would be cool to also have a ledge on the rock face that leads in to the Batcave, just like in the game.
I whole-heartedly agree, this design is indeed too castle-like, and way too simple in my view. It was just one of the possibilities which comes to my mind when I think about Arkham Asylum.
DeleteThe cliffs will be totally irregular, and there will likely be stacks and ledges all around the cliffs and in the water. I have no idea what shape they will actually end up being, probably nothing like cylindrical in the end, in order to fit in all that I want (the sewers, Bane's cell and the Batcave at the very least).
Assuming you have played the game, can you think of anything I have missed out?
What do you mean by "missed out"? Killer Croc's lair?
ReplyDeleteI mean can you think of any important parts from the game which might be a good inclusion? Killer Croc's lair is a good one, in the sewers.
DeleteWell, now that I think of it, the game did have a small dock... So maybe you could make stairs running down along the rocks and have a dock and a boat right at the bottom of the MOC. And to complete the feel of an island, you could have a small portion of water surrounding it.
DeleteOther than that, I can only think of the graveyard I mentioned earlier. And there were the ruins of an old building in the game, but I don't really think they're too important.
After you have completed this one, a next little project you could do is the whole of Arkham City ;)
Good point, that might be worth including. I certainly hope to have some water around it, at least beneath the bridge. However I am not going to be recreating the Arkham Asylum from the game, but will certainly be incorporating large chunks of it into my design. I think everybody has their own mental image of Arkham.
DeleteActually, after this (which will be some time away, I anticipate this scale of model taking most of the year) I am considering doing some famous locations from around Gotham City such as the Iceberg Lounge, Ace Chemicals and of course the Batcave and Wayne Manor, which I may well blog here, but that is a long time in the future, so need to worry about that at the moment.